Ok, I have some test results to post on this issue;
A summary for people not wanting to read;
- Ram Spikes after the end of every 5th pass
- Ram Usage increases dramatically with denoising
- Ram Usage increases dramatically when denoising starts kicking in at the end
- Ram Usage increases dramatically with greater render size
- 3DS MAX Ram Usage increases after render despite clearing VFB ect
Test Computer
i7-6800k - 64GB Ram - Windows 10
Test Scene - Unique Download Link | WeTransfer (We Transfer Link)
1 Plane - 1 Box – 1 Sphere Light
All units in GB
Base Ram usage for 3DS MAX
0.932
– Render size 2000x2000x –
Render for the first 4 passes -1.1
Render 5 passes then after 5th pass compleated - 1.25
Render 10 passes - 1.25
– Render size 2000x2000x – Denoising–
Render first 4 passes -1.49
Render 5 passes then after 5th pass compleated -1.63
Render 10 passes - 1.63
Stopped at 10 passes - Denoising kicks in and RAM usage goes up to 2.7gb before finishing
– Render size 7000x7000x –
Render for the first 4 passes 4.53
Render 5 passes then after 5th pass compleated -6.25 - (Ram spiked to 7.4)
Render 10 passes and at the end of 10 -6.26 (7.24 Spike)
– Render size 7000x7000x – Denoising–
(Base 3ds Max Ram usage has increased to 2.54 even though VFB has been cleared in Corona)**note
Render for the first 4 passes 8.925
Render 5 passes then after 5th pass completed - 10.6 - (13.2 Spike)
Render 10 passes and at the end of 10 - 10.6 (14 Spike)
Stopped at 10 passes - Denoising kicks in and RAM usage goes up to 18gb and slowly rises to 24.4 before finishing.
** Note at this point my 3DS max is consuming 9GB of ram - to bring it back down I had to render a 10px 10px render – it currently sits at 2.2gb **
–I tried Erasing the previous 7000x7000x render with denoising and then refreshing the window as well as resetting coronas settings–
To get the base ram usage of 3DS max back down I restarted max and opened the test file - current Usage 0.67
– Render size 7000x7000x – Denoising + Elements we need for production –
Normals,AO,Alpha,Direct Lighting, 6 Mask passes for IDs 1-19, Shadows and the following Raw components Raw Refraction, Raw Reflection(With denoising on element),Raw Diffuse
Render for the first 4 passes - 19.98
Render 5 passes then after 5th pass compleated -21.6 - (Ram spiked to 24.2)
Render 5 passes then after 10th pass compleated -21.6 - (Ram spiked to 24.2)
Stopped at 10 passes - Denoising kicks in and RAM usage goes up to 34gb and slowly rises to 36 before finishing.
And I tested this in Vray All very high settings- Most amount of ram it used is 11.7gb – (Took ages though,don’t make me go back!)