merged scene lost reflections

hello,
i merged a complex scene with lot of materials and multi-mat’s and, even if the relfection is set on each material, it seems that no reflection is rendered.
when recreating the material in the multi-mat, it works.
any ideas how to mass solve this ?

thanks

Hello !

I found the solution !
I don’t really know why, but in the original scene, the max reflection/refraction depth was set to 2 (and refl/refr ticked)

when i merged the scene, by default it ticks the refl/refr but does not set a limit detph.

when reseting this to 2, it worked.

Strange, but i don’t know why though…

edit: haaaa… all reflections in the materials where set to “1” instead of default “5”. Damn it sucks to get a file from someone else !

/muoto