Hello!
This is a long text with a lot of questions that I had during the last week regarding vray nodes, so I thought about compiling everything under a single post rather than posting many separate questions. Hope this is the best approach.
Missing nodes/properties
I frequently use an add-on to import chemical structures into Blender (Molecular Nodes), which comes with a default material that basically uses the Color attribute from the Geometry Nodes setup.
When using the tool “Convert to V-Ray Material” a lot of nodes are created, but some of these nodes have extra properties that I can’t access.
Below are some examples, and I’ll attach the blend file. These nodes are generated when converting the material:
This one below comes with a material downloaded from Cosmos:
When I noticed this, I also checked the Documentation for additional information and would like to share other questions here regarding the nodes in Blender.
Some general questions related to nodes
1. Related to these nodes, it looks like there’s no node to separate/combine the RGB / HSV / XYZ components (colors and vectors). How do I access the components? Any plans to add a separate node for thi s?
2. There’s a node “RGB to HSV” that has no properties. What is the benefit of this conversion if one cannot access the HSV componen ts?
3. In the documentation, the “Float” utility node has a defined range “Input – Allows the input of a float value between 0 and 64.”, but this range is a soft limit, and after a quick test, I could type any number, and it worked. Are there any recommendations h ere?
4. How does the ‘Color to Float’ node convert the color to float? What should I expect as an output?
5. How to get access to Ambient Occlusion inside the shader ed itor?
Currently, I can export the AO as an ExtraTex render channel, but it is also really useful with the shading, for example, when working with emissive material to adjust its intensity while preserving some depth of the object.
6. It might be my lack of experience, but I find it quite hard to understand what is happening when using colors as input values, like with the “Set Range” node or the “Clamp” node.
For example, if I have a node tree with the following gradient, how do the OldMin and OldMax relate to the inpu t color?
If I use the default black and white Old values, does it mean the node will only work with the Value component (of t he HSV)?
If I set different colors for OldMin and Max, how to correlate these colors to the New ones and finally to the output? I feel a bit lo st here.
And I think this is all for the moment (at least related to nodes)
Thanks again! ![]()




