With “wrong buckets” i mean any type of error caused by missing files (plugins, xrefs or textures). The problem here is not a specific issue with my render farm, but that sometimes we receive requests from our customers of Forest Pack with similar issues. They have problems rendering Forest scenes using DR, but most of times are caused because they are not installed correctly the software, or the slave cannot find a specific texture. So would be very helpful to identify the problem, for example asking to them their vraylog.txt, if this could record the problem.
For example, in the attached scene, i used a simple grass object (no Forest here) with a texture map. Then i removed the map file from the slave before rendering. The blue buckets are generated by the slave (diffuse color was pure blue), because it cannot find the texture map. Instead, vraylog.txt doesn’t report any problem:
[2013/F/25|16:35:25] Updating scene materials for time=0
[2013/F/25|16:35:25] Loading bitmaps for “_fp_common_grass_01_clump”
[2013/F/25|16:35:25] Updating “_fp_common_grass_01_clump”
[2013/F/25|16:35:25] Loading bitmaps for “DefaultVRaySky”
[2013/F/25|16:35:25] Updating “DefaultVRaySky”
[2013/F/25|16:35:25] Loading bitmaps for “_fp_grass-a”
[2013/F/25|16:35:25] Updating “_fp_grass-a”
[2013/F/25|16:35:25] Loading bitmaps for “Map #771”
[2013/F/25|16:35:25] Updating “Map #771”
[2013/F/25|16:35:25] Loading bitmaps for “Map #750”
[2013/F/25|16:35:25] Updating “Map #750”
[2013/F/25|16:35:25] Loading bitmaps for “Material #593”
[2013/F/25|16:35:25] Updating “Material #593”
[2013/F/25|16:35:25] Loading bitmaps for “terrain”
[2013/F/25|16:35:25] Updating “terrain”
vraylog2.zip (4.66 KB)
