Hello!
We would really much want the option to make utility render elements 32 bit (like zDepth, position etc…) while keeping the others as half float.
Is this a planned feature?
Hello!
We would really much want the option to make utility render elements 32 bit (like zDepth, position etc…) while keeping the others as half float.
Is this a planned feature?
It is in our “to do” list ![]()
Perfect! Is there an eta on this feature?
Not yet, there are a bunch of other things to wade through before we get there. But it should be possible to post-process the rendered output to reduce the precision of the channels that you don’t need as full float; I think OpenEXR has Python bindings in the latest version which may help with that.
Best regards,
Vlado