Mix 32 and 16 bit render elements in exr

Hello!

We would really much want the option to make utility render elements 32 bit (like zDepth, position etc…) while keeping the others as half float.

Is this a planned feature?

It is in our “to do” list :slight_smile:

Perfect! Is there an eta on this feature?

Not yet, there are a bunch of other things to wade through before we get there. But it should be possible to post-process the rendered output to reduce the precision of the channels that you don’t need as full float; I think OpenEXR has Python bindings in the latest version which may help with that.

Best regards,
Vlado