Hi!
I’m working on a 3000 frames animation now and I have a few questions!
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If my goal is to render each frame with 20 passes when I do the final rendering, do I achieve any better quality by rendering a single frame to 100 passes when saving the uhd precomputation file?
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Its seems like the precomputation method works pretty well even though I have some walking people in the scene as well as some ports that’s animated. Is that since the direct lightning creates the shadows?
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What’s the most easy way to create a preview render of the animation? Even if I use a white material and mtl override, turn off the trees and lower the resolution to 400x120 I still have about 1.5 min rendertime (to pass 10), which is 1,5 days if I use my slave as well.
Ive tried the grab viewport in 3dsmax, but it just hangs…(the scene is incredible heavy)
Best Regards Patrik