Re: More sky/SU sun options
While I’m on the subject it’s been brought up before, but not in the wishlist: it’d be great if you could blend the sky with an HDRI for even more control. I don’t recall what the explanation was for this currently not working, but it’d be very useful.
You can already do this…add a blend texture and put the sky in one slot and the hdri in the other…mix to taste.
choose those colours using pickers instead of (or rather, as well as) by adjusting turbidity and ozone.
No chance…the sun is not an image, its a system (of mathematical equations) in which turbidity and ozone are input parameters for that system. The idea is that the system represents the range of values/colors that could appear in the sky. Think of it like picking the conditions rather than a color (ie…today’s kinda hazey->higher turbidity)
it’d be really nice to be able to choose the colour of the sun separate from the sky for example
This is possible, but requires that you don’t use the default light. When we add direct lights, then you will be able to do this.
to adjust their relative influence on the scene (or is this possible already?)
Again, when the sun is actually separate, they you will be able to control everything independantly…right now you could try a thing where you adjust the multiplier within the actual sky, then adjust the texture multiplier. That will allow the sun and sky to be at different intensities. I think the relationship is not necessarily 1 to 1 in terms of the sun intensity multiplier vs the texture multiplier.
Although I like the Sun and Sky, I tend to limit is usage just because its just an even gradient. Unless you’re goal is to render something when there’s not a cloud in the sky, its tends to lack a realistic result for the background or reflections. For this reason, my general exterior setup is the sun/sky for GI and an HDRI for background and reflections. This allows the lighting to be very quick, and I just do a few adjustments to the intensity of the hdri, then I’m done.
HTH