Hi guys,
I wonder how can I scatter few cars in the scene and get a motion blur on them.**UFABET**I tried CoronaScatter along spline and animate offset to move them without motion blur effect. There is the same problem with ForestPack, there is no visible motion blur. Does someone had a good solution for this? I really have a lot of cars to move
Motion blur is not supported on Corona scatter (probably on Forest pack too). You can try to distribute and animate the cars with pflow, it should have no problems with MB.
If you convert after scattering into mesh they will be blurred again
Particles at list for tyFlow may be blurred only if they all was born before rendering frame, for example before -1 frame
Im havent tested it with corona scatter, but motionblur does work with forest pack. You need to animate the mesh itself, so it moves in relation to its pivot. If you just animate the mesh`s pivot point, there will be no motion blur, since forest pack just looks at the pivot point of the mesh and not at its location or movement in global space.
Only the animated static (pivot) objects work in forestpack.
So to get motionblur on cars for example, the easiest way is to add an xform modifier and animate the xforms gizmo, so the car moves in relation to its pivot.