Vlado postet a little export script to create .vrmeshes direct in mudbox…
very handy…
here a vid how it works…
http://forums.chaosgroup.com/showthread.php?84278-Save-Displace-data&p=667143#post667143
Vlado postet a little export script to create .vrmeshes direct in mudbox…
very handy…
here a vid how it works…
http://forums.chaosgroup.com/showthread.php?84278-Save-Displace-data&p=667143#post667143
that is really cool. thanks vlado.
No problem, but Krum did the actual programming
There’s still a bit of work left to make it a bit more stable and polished and I will upload it on the V-Ray tools page.
Best regards,
Vlado
Thanks Vlado and Krum thats a great little helper.
Please post here if the final version is ready.
Hi
any ideas why preview “Type: Face skipping” is crashing mudbox.?
Hi
at the moment the .vrmesh exporter is creating a vertex color channel for each layer in mudbox is there a way to save only a merged version for each texture channel…?
like diffuse and specular..? or maybe per layer group..?
The crashes are fixed in the code, we just need to upload a new version.
About the vertex color channels, I guess it is possible to merge… will look into it.
Best regards,
Vlado
any chance to testdrive the latest version..`?
Yes, you can get an updated version from the same link:
The crashes should be fixed.
Best regards,
Vlado
Very good to see
Krum is doing some R&D on levels of detail, and I’m thinking of ways to support deformations (f.e. if you define deformations on the proxy preview in the viewport, they can be transferred to the high-resolution mesh for rendering). It can be quite interesting…
i have a little feature request…
would be great to have an option to export the level1 from mudbox as proxy and not level0… (we are doing terrain and like to scatter onto level1)
and exporting uvs with the proxy would also help a lot…
Krum are you here?
please..!
i use this tool every day it would help a lot…
I don’t think Krum is on the forum. However I updated the builds here:
http://help.chaosgroup.com/vray/misc/mudbox2vrmesh.rar
Let me know if you have any further issues.
Best regards,
Vlado
thanks flado… preview level index is working fine…
but still no uvs on the proxy mesh… would it be possible to ad this..?
If the mesh has UV’s the exporter should detect them and write them.
Did you try the “Force first map channel” checkbox in the proxy param block?
Best regards,
Krum
P.S. sorry for almost never being on the forums, I’ll try to show up more often.
sorry i cant find this setting in the mudbox exporter…
to make clear id like to have the uvs on the lowres proxy object in the maya viewport… im not talking about the rendered one…