MultiMap Gamma variation controll

Hi!

Often I find myself adding random variation to instances, mesh elements or Tile IDs using MultiMap with a single input and random gamma. But it often makes some elements too bright, and I have to “pre-darken” the color. If I could control a bias of the gamma or even have a -/+ controll like on the UVWrandomiser it would be really great! So I could make it go -5% and only +1%. Acctaully having - and + for hue, sat and gamma would be great. I don’t know if it’s usefull for hue, but for sat and gamma it definitely would.

Anyone else been thinking the same thing?

Yes, bias control for gamma and possibly for saturation is something that i would love to have.

+1

+1

We have logged this as a feature request in our system.

(Report ID=CMAX-1165)

Thanks!