ive got a scene using vrayblendmtl to mix between different terrain materials. driven by distance tex, with invisible geometry to define the different areas.
this works fine, and i have a soft edge between the materials due to the radius of the distance tex.
however, the multimattes i have for these various materials (using materialID) have hard edges.
Update on this: it’s a complex affair, not easily solvable (it’d require important changes to shaders to work.).
You’re better off with material select REs for the time being.