Hello everybody,
I’ve decided to give Corona for Cinema4D another shot given that I’ve been using the 3ds Max version for quite a while now. Unfortunately, I think there is still a ton of work needed (most of the bugs are quite “ground breaking” for anything but daily renders work) but I’m hopeful this buglist is at least somewhat helpful in ironing out the C4D version.
Here is a quick bug report from playing around for 15 minutes this morning. I’ve also included screen captures for a few of them.
Interactive Rendering
- Displacement doesn’t update in the IR at all (IR needs restarting)
- Corona Round Edges shader doesn’t update properly in the IR (IR needs restarting)
- Projector shader doesn’t work and returns just a black output.
- IR sometimes just randomly decides it will ignore the material’s diffuse texture. Example: Adjusting Reflection Mix Strength when there is no texture present causes the IR to ignore the Diffuse map in the material. Dropbox
- The way the IR reads an object’s normals is different than the way the final renderer reads them. Basically it makes the IR pretty much useless when working with CAD data / certain imported models because it can’t display them properly. Corona for 3ds Max reads those same files just fine. (Houska, I remember we talked about it but I can’t find the correct thread) https://forum.corona-renderer.com/ IPR & Final render differences #msg115002
- There is an odd “cleaning up” phase when starting up the IR for the first time. Not sure if it happens only on fresh starts or whatever but it takes a few seconds and I’m guessing it shouldn’t do that.
AI Denoiser
- AI Denoiser Flickering (Yup, still happening every time that multi-pass is turned on)
Corona Node Material Editor
- Corona Node Material editor sometimes just doesn’t realize I am not clicking on the nodes / materials. It returns the context menu typical for right clicking on the material nodes even though I am right clicking on an empty space. Dropbox
- If you open up copied materials in the Corona Node Editor certain maps don’t show up. For example, if you have something plugged into the Color Mix shader then you won’t be able to see the plugged in texture. This is resolved if you open the original material in the editor at least once after you’ve copied the material.
- Nodes sometimes just don’t want to accept inputs. Dropbox
General
- Quite a lot of random application crashes (Example: Applying SubD to meshes while the IR is running, Putting a bump tex into the bump slot also sometimes crashes everything)
- The AO shader’s Tex Distance still doesn’t work unless it is set to multiply https://forum.corona-renderer.com/ Corona AO map - Max Distance new
- Alpha maps are unfortunately unusably slow. Dropbox
- Severe threading issues
Dropbox - Generally speaking there is a big difference in interactivity and perceived speed between the 3ds Max version and the Cinema 4D one. Even updating material parameters feels a lot slower to update. This one might be related to the threading issues.
Tested on: W8.1, 2x Xeon 2696v3, 64GB RAM, 1x 1070 & 1x 2080ti.
Generally speaking there are quite a few more bugs I’ve encountered. IR especially seems to be quite random in what works and what doesn’t. I think I’ll be updating this thread as I get more time to “catalog” them properly ![]()
Inputs are welcome ![]()