However, I’m talking about a large animation file. 21 megs for the saved maps, 140 megs for the actual file, and loads of textures run over Backburner.
It depends on the NAS and the files i guess, but a maschine hanging is expected behaviour if it is too weak to keep up
Seriously also a nice and performant samba maschine will bog down when under heavy enough fire of a decent sized farm. Not only networkwise but also CPU wise.
So I guess I’m just wondering if it’s generally best practice to run larger files in local directories on each machine.
I do have a Gigabit network but it seems there are limits either from drive speed or processing.
Is there an easy way to drag files over to one directory than have that directory automatically copy the files over to all the other computers at once instead of having to do each one manually?
I am not a network guru but not all nas drives give the same performance, even though they have all 1 gigabit.
For your question..
Is there an easy way to drag files over to one directory than have that directory automatically copy the files over to all the other computers at once instead of having to do each one manually?
You can just write a simple batch file and run it when you need it
In the Rack everything 1 Gbit with a 48port/1Gbit Dell switch
1x Dell 2950 Server Dual QuadCore 1.6 Ghz w/ Windows Server 2003 x64
- 2x250 Raid 0 for system
- 6x250 Raid 5 for Maps, Models, Proxy’s, etc
1 Lacie Ethernet Disk 2TB (with 2xLacie BigDisk 1TB via USB for Backup) for Work (dwg, max, cliente files, etc)
6x Dell 1900 Rendernode’s Dual Quadcore 3.0 Ghz, 8 Gb, 15k system disk (xppro x64)
APC UPS 3000
Out of the rack, comunication with workstation’s is 100 Mbps, but in near future, everyting go to 1 Gbit (new office).
This setup is new and in test.. normaly I render DR with 1 worksation and 4 slaves.. sometime’s, a file don’t work with DR (i have to do some test’s - object problems ou size problems)
The batch file works like a charm - saves a TON of time thank you and also seems to be faster than using the Windows GUI LOL.
I take it that if I want to delete files I would add ‘delete’ instead of ‘copy.’ Is there any way during deletion that I could add a parameter to prevent the deletion of the .bat file itself?
nas are a little slow in my experience
in most of case nas can be the right way
but when you have many vray proxy
botltleneck can be awfull
testing a scene
all servers take 30min to render
first frame
(botltleneck of nas network i think)
max file archive was 350M
30 min for the first frame
10 min for folowing frames
in my experience
if you have 10 renderslaves or more
you must have w03 or 08 server
or some linux server running
backburner manager
just copy all proxy and bitmap
in local server
4min to render
first frame
4 min for folowing frames
my reflection about that experience is:
have your maps in your rendering server
max files in your W03 or W08 server or nas
frames can be on nas
maps in your local rendering server
Well, I’ve concluded a NAS is not efficient for handling large scenes with many proxies or large IRMap/LC saved calculations saved to it. It causes slaves to hang by a bottleneck until all the files are distributed. This could add 10 minutes + in some situations (for mine, it was actually 20) before the scenes start to move.
Moving all the files locally to each computer results in an almost instantaneous startup of the slaves.
It would be nice to have all the files in one centralized location. It seems a better production quality NAS, a dedicated Samba server, W3k, or W8 may work a lot better. I bought one that had stellar reviews - it’s great for working and DR, but bad for animations. But even so, I have a difficult time thinking these files are handled more easily when multiple machines and people are accessing/transferring files from one place at the same exact time.