There appears to be no way, that I have been able to figure out, to adjust the brightness and blur of reflections of a transparent surface, without changing the transparency as well. I am not talking about breaking “Energy Conservation” here, quite the opposite actually.
I would just like the ability to decrease the brightness and increase the roughness of reflections without completely screwing up the refraction/absorption settings in the process.
With the “old” material, you could adjust the reflection settings independently (both color and glossiness), making it as rough and dim as you want dependent on the lighting and other scene objects.
With the new physically based material, when creating a fully transparent material (or even mostly transparent with little roughness) with maybe slight amount of absorption, reflections, especially of bright lights, tend to be super bright and razor sharp, dominating the material’s appearance and not giving the refractive properties a chance to show.
Perhaps what I am asking for is “bias” and the new material is supposed to move in the unbiased direction, but consider a good camera lens. It is coated with an anti-glare material that actually makes more light go through the lens, while reducing reflections from the lens elements’ surfaces. Clearly this is possible in the physical world! With Corona’s new material, sure there is a coating feature, but it sits on top of the horrid unchangeable reflections already present in a transparent material and can only add to “obscure” things further.
I haven’t found any way to tone reflections down (as in less bright via say a gray color instead of pure white) or blur them, while maintaining a good clean sharp transparency for a material.
Any tips short of masking/compositing?
BTW, node material doesn’t help here, because reflections get pulled in from the Directly Visible slot and do not get overridden by the reflection settings of the material connected to the Reflection socket. I don’t know if this is a bug or not, but in any case the material itself should allow for reflection adjustments (in terms of both color/brightness and roughness/glossiness) for refractive materials.



