Looking for some comments and suggestions to acheive a better “studio” light setup. Currently using skylight only for lighting and a studio light hdri somebody posted on this forum.
The product is brass with painted (green, red, or black) surfaces. I’m having big time problems with the white background and acheiving a photo studio effect.
Try turning down the skylight and use the triangular lighting technique which is used in a real studio.
This is a fantsy looking ball-washer. Any idea of what course they’re going to install these at? Sorry for the question…I just happen to be a golf nerd.
I had started out with triangular technique, but the highlights were pretty small and useless and my vray lights were getting HUGE, I think I’ll revisit that though, with the wrap suggestion. I just don’t want the image to go to grey towards the top. Thanks for the tips!
The ball washer is currently being marketed to all the top courses in the U.S. We produced a promo cd (like you get for cars), has video interviews, lots of renderings and animations (all on black background which I can actually do, heh). It’s making its debut at the 2004 PGA show in Jan.
Da_Elf: Thanks, I’ll check that out tomorrow. It seems to me that if I wanted this lit like like a car or something, it should be just a couple simple white cards and skylight. Maybe it’s my green material that’s messing me up a bit too.
Just got around to looking at this thread- very considerate of you, thanks. I really admired the look when I saw you first post.
ravexl-
The alt you might want to consider is putting a very big area light behind the object. If the light is really cranked, you should find some the edges of the object blown out a bit. I’ve used that with a touch of the same HDR file that you downloaded.
Wish I remembered to thank whoever it was that created that HDR- it’s very handy and very nicely done.
Thanks for the tip, I’ve actually acheived that effect accidently a few times, but sometimes pays off.
After trying a couple of the different lighting tips suggested, I’m realizing my real problem is with improper falloffs and material settings. The green material was just reflective green with camera Z basic falloff. I think I need to spend some more time tinkering there before finazling a light setup.