New job house renders

Hi all, I left my job of 10 years to try something a little different “I use to make console games” I’ve had some great help from Blogs posts by Peter Guthrie and his hdri skies. I still have a huge amount to learn as ive only been at the new job for 5 weeks. Input would be greatly appreciated.





so no one has any advice? Im the only artist where i work and im looking at the images all day so i lose a little objectiveness. I thought i would get some post to help out a little haha

My only critique as that overall they look too “clean” and plastic model like. Excessively shiny, especially the roof and the driveway. But maybe that’s on purpose? If not simply toning down the reflections and dirtying and texturing it up a little would help. Background trees could use more variation. Mostly though the architecture just doesn’t grab my attention (no offense if the design is yours), I’m not sure anything would make it that appealing to me and your rendering skills are not at fault. The grass and lighting are great. I like the surreal style.

Thanks for the reply, I know the designs are very boring, there is a design and drafting team here that do the designs, so i only model and render biased on the designs. I have made a few more trees for the backgrounds and also fixed up the scale and the sss for the leaves. I only have 2 or 3 days to do each one so was getting a little lazy:P. I might try a dirt pass and and remove some of the reflections of the roof and driveway, thanks for you’re advice this does help alot.

JC

comments are kind of sparse around here from time to time, i wondered too not to long ago… as for your images, i see it the way powerandrubber does, kinda cool but maybe a little too plastic-like and shiny? besides of course, as mentioned above, the cool grass. and as most of the time, you can´t choose what to render, i know from my own business. a good image is supposed to make an awful architectural project look nice and sell well, but it will probably never be contender for the best image ever done… :wink:

I think the lighting and modeling looks good, but the materials look too perfect. I would add bump and/or displacement to the materials to create imperfections in the materials to help increase the realism.

Nice start. I think a few material tweeks here and there would help as the others have mentioned. I think the scale of the vehicle is a bit big for the scene as well.

Hi Jason,
good render. I have a one question. How did you make a grass? Vrayscatter?

Honzic

The grass is auto grass with a few tweeks, its actually really good and easy to use.

i’ve just one question : How many times to do this work?

I do a house every 2 to 3 days, 1 day and 1 night shot and a topdown plan render.

I think your images have quite a nice mood!

To my mind the tile grout on the driveway is way too big. It looks like 5 cm wide or something like that. Also the camera position seems a bit low on some perspectives which makes you look at the house and car from a lowish kind of angle which is a bit odd.

Oops, looking back at them I also noticed that the edges of the buildings look too sharp and that the window frames are very flat looking and lacking details.You have put quite a lot of attention to the greenery (which is great!) but possibly not enough to the buildings themselves.

Thanks for the coments Stefani.
True the plants are something that I can make and reuse, so they have had a little more time, but I only really get 1 day to model the whole house and they are modelled to spec, so the windows are exactly like they are manufactured, they are a simple frame. The edges that look to sharp are a smooth rendered effect, i started with a bagged effect " you could see the brick underneath the render" and that gave it more detail but the boss didnt want the brick effect, I guess I could bevel them and add a little more irregularity to them . I have renders with brick that I use the displace mod so they have a little more detail. Again thanks for all the comments they help a lot. I wish i wasnt the only artist where i work:)

Yeah, I know all about time constraints..:slight_smile:

As for the sharp edges, have a look at the vray edge fillet tutorial by Peter Guthrie. I use his little trick for edges of plastered walls and I find the result quite convincing :
http://www.peterguthrie.net/blog/2009/03/

Very easy to do and saves you from bevelling.

Nice i will be giving that a go:)
ill try and post something when i get a change to test it out