I don’t know if it’s a bug…
But, when you rendering an animation (fly-throught), the first and last frame as no Camera Mblur
I can understand, because at frame 0, there isn’t a frames before.
And, at frame 1000, after, there isn’t any frames.
But, when it’s a loop, maybe Corona can take care of this situation.
No, it’s not bug, but you can easily fix this problem by yourself. Here’s how: select your animated object, open curve editor>edit>controllers>out of range types and change it either to loop or relative repeat, which one works best for you. From now on, you should get all your frames motion blured.
Thanks!! It works perfectly!
Or just manually add some keys before the first and after the last frames. Right?
Mmm… if you have a camera on “path constrain”, the romullus solution is the only solution.
you cannot add some new keys before frame 0 =)
But yes, in a a classic animation, you can do it.