Noise Level Limit bug

Hello,
I started to use a FairSaas license this month and I have a big problem.
I’m trying to finish a project:
I’have a very simple scene with:

  • shot as “Direct visibility override”
  • Hdri as Environment Map
  • a plane with shadowCatcherMtl and same shot as Enviro/Backplate
  • a simple Camera
  • an object

I set Corona in a “Noise level limit” and It is very unstable.
Some render work well and others take a long time (almost infinite time)

It reached in very little time 0% noise level (but is very noisy) and does not stop up to endless passes.
Sometimes I stop and re-start render and work fine.
Sometimes this reaches 0% and does not stop after a short time, the noise level increases again (for example 24%) and does not stop.

I am attaching a screenshot of a render that I had to stop because I was going to infinity (noise limit set at 1.5%)

You can understand that it is impossible to work well with this problem.

this is probably caused by the noise level being calculated from entire image, not just foreground - so the HDRI with 0% noise influences it. We will probably rethink this in 1.7

Okay but, why sometimes work and sometimes not work in the same frame without changes?

it should be consistent in exactly the same frame - can you send us the scene where it is not so we can test it?

I noticed recently that sampling with adaptivity works differently on a white vs a black background. Can’t say if this happens here but if yes this may lead to a different noise level with the same pass number on another frame.