Noisy renders

Well, back with another problem!

I’ve attached an image of a render that I’ve been working on, the problem being how noisy it is. This is only a low res render but I’m getting the same results from the high res.

I’m using adaptive DMC (Min=1, Max=4, sampler thresh.)
Mitchell-Netravali anti-aliasing (0.333 for both)
Exponential colour mapping (Dark=1.0, bright=1.0, affect ticked)
Irradiance map set to low, subdivs=40, interp.=20 (have also tried Med with subdivs at 60 with little change)
Least squares and density based
Light cache set to 100 for low and 1000 for high res (scale=screen,number of passes=8)
DMC Sampler (adaptive=0.85, noise=0.005, min samples=8, global=2)

If there’s anything obvious that I’m missing then feel free to call me an idiot, any ideas welcome :slight_smile:

yeh, that probably should have said number of passes=8

If you use V-Ray lights, you need to their subdivs.

Best regards,
Vlado

Thanks Vlado, I doubled the subdivs on the Vray lights from 8 to 16 and it’s made a big difference. Is there a reason why this occures on some renders but not others? I have had problems with blotchy walls before (even after changing over to least squares fit) would this be due to the light subdivs too?

Right, back to the drawing board - searching for the reason behind the light bleeds next, think this is my modelling tho :slight_smile:

vray light’s subdivs are pretty scene dependent of course. If a lightsource is far away from the shadow casting object then the penumbra shadow is rather small (=needs less samples). If it’s really close the shadow gets very soft and needs more subdivs naturally.

Kind Regards,
Thorsten

Cheers for that, will bear it in mind for future renders