well im inspired after that simple render. i felt that i really want to pursue the thin line between 3d vizualization and art itself. I really enjoy this area.
This is really beautiful Nomer!! Just like a painting, but better, still can’t believe (and sometime it’s hard to tell) that it’s the same sketchup, with his boxes and lines… Still…how did you did that wall??? It’s just perfect!
when i went back to hanoi during tet i took alot of wall pictures, textures etc. i think its about texturing and adding slight bump.
try this. take picture any wall with dirt or what. usr this texture as one big texture.
then turn it into black and white. add slight bump with .03-.05 multiplier. render voila.
one thing also is to play the light and shadow. soft shadows will always enhance the lighting of the image.
lastly modelling. before my models were all sharp. i added some curve edge and i found them much better.
Great stuff - beautiful.
Do you mean that you have been chamfering edges? Because I do think it adds that extra element of realism, especially on close work.
indeed. beveling edges is one of the key to realism. especially those planes near to the camera. if you will see my previous posting(simple render) you will see that elements are really sharp. slight champering will actually smoothen the surface. when you chamfered edges (let say add one face) its just only 1 face with 3 extra edges. now if you compare with trees with thousands polygons still nothing.
and again if your object are far from the camera, i dont think we need that. but if they are near the camera. i think we should. (if you are aiming for extra realism.
Awesome Nomer! The only thing to me that detracts from the realism of the scene is the broom and perhaps the brightness of the red lettering on the wall. Maybe a little post process with the broom (smudge tool in PS)could pull out a few small bristles here and there. Overall…great job on the walls. I am really fond of things that are dirty looking. It’s a nice contrast to all the airbrushed and photoshop work that adorns most of the “perfect looking” modern visualization media of the day.
quiet right with that earth mover. that broom is really sharp and its really hard for me to do hairy stuff. with this your right that sometimes post processing is the tool that we could rely. in this image, i post process the broom, plus adjusted the level ( highligt)
hope you like this one. i used sand box and smoove tool for the water surface to make it uneven and applied the water texture used by silvershadow in his eyecandy. added bump map with it.
yes earthmover, much happier than this one. actuall, i want to add perhaps some elements like floating paper, leaves or even flip flops. initially i wanted the water to be more murky red. but then it became like metal. so i discarded it.
ande, i agree that the broom spoiled out a certain realism. on the other hand in this composition, the broom actually is my main subject. i remember my neighbour, drying their broom that way, after they used it during the rainy season. maybe next time i will just use 2d texture with opacity map.
wow first time I thought it’s a photo! On the second look, I I noticed the “wax” wall.But still it looks like a photo to me! Thanks for sharing with us!
salamat kabayan (thanks comradde) the door mapping actualy was an actually picture and i modelled the door using it. then projected the map unto it using “projection mapping”