Nuke 6.3 Deep Pixel support?

Has anyone developed a workflow yet to get deep pixel data into Nuke 6.3 from Vray? Or do we need to wait for EXR 2.0?

from what I’ve seen that’s a exr 2.0 thing. does it have any uses beyond hair and volumetrics?

V Miller

Lots of little tiny occluding particles and DOF. Which is precisely what I’m currently rendering. :smile:

No, you won’t have to wait for EXR 2.0; we are working on our own plugin for Nuke that loads V-Ray deep pixel files. It will take a couple of weeks though, seeing as how Nuke was just released…

Best regards,
Vlado

Lots of tiny occluding particles and DOF sounds like you’ll end up with rather huge files :stuck_out_tongue:

Whoo…sounds like good news…are you developing a whole new format or is it an extension of the vrimg? I am afraid that a vray only format could not establish itself as an industry standard which openExr already is. But anyway i am looking forward to see your approach!

Will you support OpenEXR2.0 with deep img data too once it is released?

cheers
Oliver

For the moment, this is the shade map file from the V-Ray stereoscopic helper (it is precisely a deep raster file), to see if the concept works properly. Later on we’d like to extend the .vrimg format since it is handled in a more workflow-friendly way.

I am afraid that a vray only format could not establish itself as an industry standard which openExr already is.Of course; I don’t have any illusions in this regard and it is not the point at all; .vrimg files are not standard by any means, but they are still useful.

Will you support OpenEXR2.0 with deep img data too once it is released?Yes.

Best regards,
Vlado

Good news!

Heya

Correct me but this thin still could help out in PS/2d work right? Will it be possible to use in ps too ?

Definitely not in PS i’d say. PS doesn’t even deal nicely with 32bit float, let alone deep. It might come, but pretty much every operation that is supposed to benefit from it needs to be tailored specifically for deep data and PS needs to add support for the data on the backend side. I do not really see that coming.

Regards,
Thorsten

Just bumping the thread a little :wink:
Any news on the Nuke plugin – and if V-Ray for Maya will also be able to render these files out?

Still waiting for a Nuke license so that we continue the development…

Best regards,
Vlado

Can’t you just use the PLE version for testing?

Nope, it doesn’t load plugins.

Best regards,
Vlado

How could you help getting such deep pixel maps into Toxik/Composite ? Would a python script or a Toxik plugin do it ? Or maybe you will have to push autodesk foots to do it ?

Does Toxik support deep images at all? I have to check if it has an API.

Best regards,
Vlado

It doesn’t support Deep image right now. Seems it has OFX API, all the docs and examples are in Composite/ofx
Anyway I dunno if autodesk have first to give Toxik deep image support, and maybe even ofx access to it ?

Any progress on this ? :slight_smile:

Yes, we do have a Nuke plugin now; please email me to vlado@chaosgroup.com for more info.

Best regards,
Vlado

Will it be integrated in to VRAY 2.0 SP2?