Number of processors, phisical memory & swap: 10% CPU us

Hi all,

I am running into a problem that I guess is related to memory usage and number of processors. I’ve spent hours searching the forum but couldn’t find any answers.
Any help would be greately appreciated!!

Description:
I am rendering a scene in both, a dual opteron (2 processors) with 2GB RAM & winXP, and a dual-core dual processor opteron (4 processors) with 2GB RAM & windows 200 Advanced server.

The render on the dual uses 100% of procesor, while the render (same scene) of the quad uses about .05% of the processor. The issue seems to be related to the light cache (Imap is first GI and LCache is the second GI), because whenever I turn off LCache the problem on the quad goes away.

Using performance monitor, I found out that as soon as vRay starts calculating the LCache, the CPU goes down to .05% on the quad proc., and the disk usage goes up to 100%, and hence I assume the bottleneck is being memory-related, and computer is swapping. Funny enough, I still have about 1GB of physical memory free.

I’ve tried playing with the dynamic memory limit, paramters for Lcache, and I even set the number of procesors to 2 (renderers.current.system_numThreads=2 in max) to simulate the dual processor, but could find a solution to the problem. Disk usage still goes up to 100% and procesor down to about 4% as soon as vRay starts calculating the Light Cache.

Has anyone run into this problem before? Any ideas of how to solve this issue?

Thanks!

Update:

Turning off “show calc phase” of the light cache, sent the processor up to an average of 60% on the quad-proc.. Now that is funny, I wounder why this is.

I’m am still missing about 40% of processor time. The thing is that now, even though processor is up to 60%, there seems to be no hardrive bootleneck, so I don’t have any ideas why it is that vRay cannot use all 4 CPUs.

I am still open for suggestions!!

What is the number of passes in the LC menu ?

Best regards,
nikki Candelero

What resolution are you rendering at? Do you have the bitmap pager turned on or off on these machines?

Best regards,
Vlado

I have 4 passes in he light cache.
I also have the cache of maps turned off (I did read all the posts!). Anyway, I am not using too many maps in the scene…

Thanks.-

I am rendering at 2000x1000. I’ve tried rendering at 500x250 and the problem still persists.

Thanks.-

Well, I can’t really say anything else unless you can send us at least some part of the scene to look at to vray@chaosgroup.com; it may be something very specific to your scene.

Best regards,
Vlado

Vlado / nikki,

After much testing, it seems that the problem is related to windows user permissions. Running on the server under Admin solves the problem, so I guess the problem is on our side.
Funny thing is that this happens only with some scenes that use (always) light cache.

I will have our IT guy take a look at this.
Thanks you anyway.