Hi,
Is it possible to add object ID in the proxy ?
We create some objects with object ID, and convert all to a vray proxy. The problem is : we loose all ID with the proxy, we can not use multimatte for example.
Thank you.
Do you want to be able to change the IDs after the proxy is baked? If not, then this is relatively easy.
Best regards,
Vlado
Change the ID after the proxy is baked is not important.
And i can say it is better to do not change the ID after because if we use the proxy in a lot of shot, the proxy have always the same IDs. Therefore, we will have the same “multimatte” output, it is better for the workflow !
And if it is easy for you, all will be perfect.
Thank you Vlado.
Hi bigbossfr,
Can you tell me what are you using to create the proxies?
Create->VRay->Create proxy inside Maya or ply2vrmesh?
/Teodor
Hi Teodor,
We use the create proxy inside Maya.
Hi bigbossfr,
Support for exporting and rendering vrmesh files with object id information in them, should be possible with the next nightly build.
Please test it and report if there are any problems or missing features.
/Teodor
Hi Teodor,
Thank you for your work ! I will test.
Damien
Hi,
Is this feature included in the 2.20.01 build? Because it doesn’t seem to work for me. And how about user attributes in proxys?
greetings,
Arjan
Object ID in proxy is in nightlies builds (2.25 and more).
User attributes not, i hope soon.
Ah great, thanks.
User attributes would be nice indeed.