I’m rendering a scene with a Tree and some apples (cartoon style).
Everything renders good but for some reason the Apples don’t render smoothly.
I have checked the Polygon smoothing groups and every polygon has the same smoothing group.
I have also changed the material to a standard corona material. And still the same problem.
So I created a new object (sphere) and used the new standard corona material on it and the problem also happens with this sphere.
What is causing this problem? All the other objects in my scene renders fine.
I have made the decision to totally delete all of my lighting setup and take a different approach. This has taking me two days of very very hard work.
I was a mentalray user and to get the results I wanted with Corona I wanted to try and use everything I learned from mentalray and use that knowledge to get the lighting setup I needed. After months of testing and tweaking I now understand that this was totally wrong.
This is my first real Corona project i’m working on and I’m still in the learning process.
Since yesterday I have successfully used Corona in a different way then I was used to and i’m getting better results without adding lights like crazy to get where I want to be.
The childrensbook project I’m working on is almost finished, i’m rendering the final images right now. It’s has been long hours for the past few days but I’m finally going towards the end.
We will look into this, however it’s definitely not high priority, as you need a very specific setup to trigger the error.
The current solution is to use Corona Lights whenever possible (they work fine with a similar setup).