Hi Why does octane fire that simmed in phoenix always looks bad. I attached images of octane fire and your vray rendered fire. maybe at the source where wood burns it is solid flame for some reason. Are there any tricks or that’s how GPU renderers render vdbs Thanks
you are rendering fire+smoke, but the vray render is fire only, i think if you just disable the smoke the result will be like in vray, or at least would be a good start for approaching the same result.
Thanks. Anyway to decrease smoke density. I think with GPU rendering we cannot use volumetric options. How does vray gpu work then?
Also do you know by any chance what it means. It shows up in octane log. They don’t know especially this c:\jenkins3\workspace
c:\jenkins3\workspace\max_plugin_release_windows\src\externalpluginsupport\octphoenix.cpp(616): funcPhoenixFDSupport::ophGetParticleGroupUID\_FromName: , Assertion type WARNING: condition “0” failed, <Failed to find PhoenixFD particle group name <Particles of Burning Boxes> in octane configuration file!
Please edit octane3dsMaxConfig.cfg..>
c:\jenkins3\workspace\max_plugin_release_windows\src\externalpluginsupport\octphoenix.cpp(616): funcPhoenixFDSupport::ophGetParticleGroupUID\_FromName: , Assertion type WARNING: condition “0” failed, <Failed to find PhoenixFD particle group name <Particles of Burning Boxes> in octane configuration file!
Please edit octane3dsMaxConfig.cfg..>
c:\jenkins3\workspace\max_plugin_release_windows\src\externalpluginsupport\octphoenix.cpp(616): funcPhoenixFDSupport::ophGetParticleGroupUID\_FromName: , Assertion type WARNING: condition “0” failed, <Failed to find PhoenixFD particle group name <Particles of Burning Boxes> in octane configuration file!
Please edit octane3dsMaxConfig.cfg..>
c:\jenkins3\workspace\max_plugin_release_windows\src\externalpluginsupport\octphoenix.cpp(616): funcPhoenixFDSupport::ophGetParticleGroupUID\_FromName: , Assertion type WARNING: condition “0” failed, <Failed to find PhoenixFD particle group name <Particles of Burning Boxes> in octane configuration file!
Please edit octane3dsMaxConfig.cfg..>