Old Shaders with VrayEdgesTex reset to Pixel width

I’ve created quite a lot of shaders in the last 10 years, which I save and reuse. I’ve recently noticed something strange. All of these shaders worked / opened / imported perfectly fine. Until today when I noticed a VrayEdgesTex was off, so I checked the map and I saw that all of a sudden the width was set to Pixel Width, for all of the materials I imported, as I use EdgesTex a lot I have no clue what changed, all of these shaders imported nicely before, I don’t know when it happened though. I’m using Max 2027 latest with latest Vray.

Did something change? It’s not an issue for bump as I need the rounded corners and those are still ok, but for diffuse or other maps, it’s not ok. What happened?

I cannot seem to reproduce the issue - I created a simple .max file (3ds Max 2027, latest V-Ray) with a VRayMtl and VRayEdgesTex set to World width and it seems to get imported correctly. Mind if you send the original library/.max file?