One Day he sure will be big and dangerous !

Oh Yes again i had some time to go on playing.

this is WIP

I decided to make him a friendly guy. A baby nearly. modeled in max,
in about 4 hours, exported to z-brush, modified, textured and displacement in about 3 Hours (this can be faster in zbrush, but you have to know what those damn buttons do at last :lol: ).

exported on subdev. level 2 with about 3000 Polys back to max, used GuV tiles in zbrush what is nearly the same as unwrap uvw, exported the color-map and also produced a displacementmap, that caches the geometry difference to a subdev level of 6 (about 1500000) polys.

in Max, i used the vrbitmapfilter format that vlado only made for the import of zbrush immages, and now look what this lovly vray does withit.
Specialy look at the smal details of displaced skinn.

so what do you think of him (sure his eyelids still need to be done)

Very nice beast :slight_smile: It changes from all much seen agressives orcs and surnatural beasts. I really have to get on zbrush :slight_smile:

Congrats

wow nice character =) some refections on the eyes would give him a lot of life

that’s a beautiful model! can you explain how you created the model in max - what tools you used?

thanks,
sean

Render looks great, i agree that reflections on the eyes will help alot.
There are some modeling issues in the face, neck and looks to be foot region. Mainly in the face making the animation of the mouth a little off.

Looks nice!

Hi

this is wip of course, and charachtermodelling isn´t my first work. (usualy we do Architectural and design visuals), so this is hobby, and i just started to sometimes moddel charachters.

well it was done with polymodelling, blocking it out of a box. Geddart and me some times ago did spend much time in optimising shortcuts and quads, to get a chance to moddel totaly in expertmode, for polymodelling, this has speeded up my work very much. for the max model i it tookme about 4 hours, while i am sure, experienced charachtermodeller could do it much faster still.

for those of you who are interested in our shortcuts (only for the english max 6 version and a german keybord ), here´s the link also with a explaining pdf.

http://www.chaoticdimension.com/forums/phpBB2/viewtopic.php?t=7077

hmm his eyes, well there are already some fresnel reflections, but they arn´t strong enough.

i still want to enhance him, eyelids, lips, a tounge, and i want do rigg him, with charachterstudio i think, but don´t know if his wings will be done with max bones. so any suggestions are realy welcome ( i never have the time to do all those charachter tutorials while i would love to do this).

at last i would love to try absolute charachtertools for his legs and some other parts maybe. ill see if i´ll have enough time for this.

a short film with him would be fine lately.

well lordshaitan, could you explain your suggestions what could be done better in face, neck … maybe i could fix this.

Thanks

Tom

Actually, if you post a close up of the face in the pre-meshsmoothed fassion ill be able to show you easier.

Hi lordshaitan
thanks for your help.

so here are some closeups.


thanks

tom

it looks like around the nose and eye area its almost fine, and you have the "Edge loops " a-going, but around the mouth it gets a little off.

i hope you can see what i did here.

For correct defermations in the mouth region you need to have the polies make a continious loop around the mouth.

Here is some more info on edge loops if your still having some problems.

Also if you want i could play with the model and show you the differences.

the images are without meshsmooth?

thanks lordshaitan.

yes Long John they are without meshsmooth.

Texture work is looking great :!:

--Jon

Hey Tom

what a marvelous little dragon! :smile:
congrats!

cheers
marc

Is making a dragon the best way to learn modeling ?

This one more example still makes me ask why are such kind of personnal work so common and… unpersonnal !

But anyway, nice modeling skill.

lordshaitan - i love the animations on your website that show the process of modelling an ear/face/dragonhead. Very eye-opening. I’ve never been involved with this type of modelling before but it looks great.

This one more example still makes me ask why are such kind of personnal work so common and… unpersonnal !

I don´t know if i understand. :roll:

You think that architectur and interiors are more personnal then a nice little comic dragon?

I would like to see more of such work from V-Ray artist.
Fore me interior renderings are a bit boring and most stuff here are rooms and buildings.

Im still learning and i hope i get a job as char animator one day, so my critic may weight not so much. Anyway, i think his dragon is nice and has a personnal touch.

i think its really nice, and is personal because it comes from his own imagination, how about some fire/smoke with aura? That would set it off nicely

Hi Guy´s

as most of our work is Architecture, i like some of you would love more of this character stuff.

Tom

I think that character modelling is the most difficullt part in 3d so for me i do most interiors because i think i am really bad to modell characters (organic) but my goal is to learn character (organic) modelling and after that i will say good by to interiors for a while because is to much of it.
Any way Tom i think this dragon is realy nice keep on going and in my oppinion Characters realy shows personality and brings 3d creations in to life witch most interior creations does not, don´t take me wrong now not all interiors. :slight_smile:

you are right linda im also working on things right now that are not characters but they are my main in 3d and theres one reason why characters are harder.
lines= man
cuves = god
i also dont feel like posting here characters becasue i know ill have 0 replies =( that why i almost never post one here