opacity maps with emission color

hi , a small problem with the last build with the opacity map and emission maps.

it work correctly with other build , but i don’t remember witch one.

also by default ies is ON and without a maps so it react like there is no light (only sphere corona light).

Build timestamp: Apr 2 2013 19:35:00
Max version: 2013
working fine for me(emission & opacity map):

have you change floor bump value or some other value? maybe you can try to recreate material pavement ..

i change nothing , jute open the scene change the resolution to 3000 px and render.

in older build there’s no problem , it’s the last build

Build timestamp: Apr 5 2013 13:03:55
Max version: 2013

i try to reproduce the something thing , but i can’t , maybe the problem came with a scene created with an older build.

Version from april 5 deleted, maybe because it is not stable, or it have errors.

dropping build with IES for rectangular lights…

Again Fools’ Day? :wink:

no, unfortunately you’ll have to play the pony song manually this time :confused:

the bug with textured lights is hopefully fixed

I have a Bug here (I don´t know if it´s a Bug, using a Blend material with an emission material on one slot and Any other material or mask the emission just stop to work (its turned off and dimmed).

And using a glass material with blend makes it to render 100% solid. (no transparency). So, i guess is a limitation of Corona + Blend material...