hi , a small problem with the last build with the opacity map and emission maps.
it work correctly with other build , but i don’t remember witch one.
also by default ies is ON and without a maps so it react like there is no light (only sphere corona light).
Build timestamp: Apr 2 2013 19:35:00
Max version: 2013
working fine for me(emission & opacity map):
jjaz82
April 6, 2013, 5:08pm
3
have you change floor bump value or some other value? maybe you can try to recreate material pavement ..
i change nothing , jute open the scene change the resolution to 3000 px and render.
in older build there’s no problem , it’s the last build
Build timestamp: Apr 5 2013 13:03:55
Max version: 2013
i try to reproduce the something thing , but i can’t , maybe the problem came with a scene created with an older build.
Version from april 5 deleted, maybe because it is not stable, or it have errors.
dropping build with IES for rectangular lights…
no, unfortunately you’ll have to play the pony song manually this time
the bug with textured lights is hopefully fixed
I have a Bug here (I don´t know if it´s a Bug, using a Blend material with an emission material on one slot and Any other material or mask the emission just stop to work (its turned off and dimmed).
And using a glass material with blend makes it to render 100% solid. (no transparency). So, i guess is a limitation of Corona + Blend material...