Using the dome vray light - is there any advantage in using the VrayHDRI as the texture map for the light over using a EXR through the bitmap (making sure its a true 32 bit bitmap)?
Using the standard Max bitmap has advantages as all the HDRI panos that I have made I store in openEXR so I don’t need to convert them (they are very large).
the workflow is slightly different with convolving the bitmap but the result is the same as far as I can tell.
the Multiplier function: what does the multiplication factor actually mean: is 2.0 a stop above 1.0 ?
You can’t load exrs in the VrayHDR map. I discussed this with PGuthrie a while back and his view was that using exrs in a bitmap worked just as well, if not better. The few tests I’ve made seem to confirm this.
The only thing I miss is the vertical rotation from the VrayHDR loader. That is handy, and the vertical offset in the bitmap loader does seem to do the same thing.