OSL texture and object space

Hi,

I am trying to use OSLtexture as a replacement for various procedurals.
Testing alligatornois which looks gorgeous, but even with unchecking wrap texture coordinate as mentioned on this page OSL Shaders
it is still projected on the UVs, which defeats its purpose since you have problems with UV seams…

What am I doing wrong?

actually, it work in RT cpu, not in RT CUDA…
for GPU the map is baked…

We support GLSL and MDL in V-Ray GPU Chaos Docs.

Best,
Blago.

Where to start from?
I need baby steps to start writing GLSL texture…
I found some piece of code but can’t make sense of input/output variables…
If you can show me a simple tut…