Pflow system crashing Max

Hi,

I’ve got a rayfire sim rendering in VRay, but having a pflow system spawining from the geometry causes exception errors without fail.

Does anyone have any ideas?

Here’s a link to the file.

http://dl.dropbox.com/u/2230663/fragment.rar

Max 2011 SP1, 64bit win 7 SP1, 16GB RAM, VRay 2.0

Thanks,

Steve

Yep, I can reproduce this here; looking into it now.

Best regards,
Vlado

Great, thanks Vlado.

Cheers

Steve

Hi,
We have fixed a problem when rendering particle flow, that was exposed by the scene provided. A build with the fixed problem can be provided by request to vlado@chaosgroup.com.
Thanks for the feedback.

Best regards,
Alexander