Pied à Terre

Hello all, I recently finished a small project for a private client entitled ‘Pied à Terre’. All rendered using Corona 1.3

I’ve also recently combined forces with Alex York and set up a new company named Recent Spaces where the images and animations can also be viewed.

Hope you like it

https://player.vimeo.com/video/155954561

Simply amazing! It’s so great to see Corona used in such projects…

Also, congratulations on setting up the company! I am sure that taking over the world is just a matter of days for you. :smiley:

~Marcin

Thanks Marcin! Appreciate the kind words.

Thanks Marcin :smiley:

Well done, goof luck with the new company!

Sublime set of images Iain and Alex. The overblown parts of the sunlit areas really add to the photographic quality of all your works.
Best of success for your new company!

If I may, what was your rendertime per frame (assuming 1080p resolution)?

Cheers

Thanks zchen, yeah I quite often use the corona sun and sky rather than hdri to get that strong sunlight. Render times for 1080p were around 30mins pf on dual Xeon machines.

amazing work. how do you achieve the overblown sun lighting??? is it in the sun setting or colour mapping exposure control or both?

Beautiful work guys :smiley: and congratulations on the company! You guys have some impressive pieces in that web gallery - had a blast checking it out!

Hi Iain,

Amazing work and great to hear that 2 of the best 3D artist in London are joining forces together.
I am big fun of yours and Alex work. I think you are a perfect match in terms of style.

Can I ask what RGB value are you using for the white walls? Diffuse and RGB. Looks a bright white to me but in other occasions I have been suggested to lower my diffuse to 180 / 200.

Regards,

Giacomo.

Thanks guys, appreciate the nice comments.

Yagi - I tend to use mostly the corona Sun and Sky for this blown out effect. Its not a particularly complicated way but i usually leave most sun and sky settings as they are and then expose for indoors and increase the highlight compression until just before i see detail in the sunlight hotspots.

ACGI - Thanks mate, glad you’re a fan. I usually always have an RGB value for white walls of 255, however having pure white causes problems and slow down in rendering so i reduce the ‘level’ value to 0.8 to reduce the brightness slightly and make things good with the Albedo again. This is essentially the same as reducing the RGB value to something like 200.

Iain

Hi congratulations, really nice contrast, i love the paintings on the walls, who is the artist?

cheers

looks photoreal for me.. nice and clean render. the lighting is perfect!

Really inspiring work. I love your bright sunlit scenes, very uplifting and bags of contrast. Also really interesting to hear you use the sun and sky for these when everyone else seems to be fixated with hdri. Do you use the hosek sky model or the fake one to tweak colours. I sometimes run into issues with too much blue coming in from the sky even with white balance compensation. Also do you add any contrast in the corona settings or just do everything in post?

Thanks

Beautiful work :smiley:

Thanks aldola, i’m not sure who the artist but if i find out will post it on here.

Rhodesy - Yes i mostly find myself using the sun and sky on shots like these. I find the variation you get with an HDRI isn’t entirely necessary with interiors unless there is some huge glass curtain wall with a tonne of light coming in. I do use HDRI for dusk shots though when the daylight system doesn’t react quite right when the sun goes down.

I’m generally using the Hosek&Wilkie sky model but sometimes increase the turbidity to soften the light a bit. I add contrast randomly..depends on the image but usually always increase it above 1 somewhat.

Iain

Thanks for the info Iain, do you keep the sun & sky intensity values at the default of 1 or adjust them depending on the scene? Really impressed how clean and photographic these render are with such a simple setup!

beautiful work!

Hi Iain,

first of all beautiful shots - how do you postproduce your images? do you tweak everything in framebuffer? and if yes what values do you use for contrast? if not what is your postproduction workflow? also what values do you use for highlight compression at least what range I do not need exact value :smiley:

Thanks for the info !

Thanks guys,

agentdark45 - Yes we usually keep the sun and sky settings as default. Corona seems to work very nicely most of the time like this. Occasionally however we do adjust the turbidity on the sky to soften the shadows a touch but not on this project.

Johnymrazko - Thanks :smiley: Our post production on these is very simple, most of it is done in render and very little in Photoshop after except for a few curves adjustments here and there. For contrast i tend to do this mostly in Photoshop after wards for the extra level of control. Highlight compression is nearly always somewhere between 5 and 10.

Thanks

-Iain-