plastic see through material

Hi All,

I am trying to make a realistic plastic material for this tent that I am working on. I have enclosed a reference of what it should look like.

Any ideas where I could start with that.

Thanks

I would say approach it like glass but make it the reflections/highlights specular. If you have nightly access the GGX material could work well. Also a largish scale dirt texture could work well in the reflect glossiness slot to add a slightly smudged look.

Thanks James. What do you mean when you say “make it the reflections/highlights specular”

I would 1, spend some time modeling the geometry, subdivide a box a bunch and use the push/pull tools of the graphite toolset in max to sculpt the hanging plastic to taste. This geometry will matter as much as the shader.

Then try it two ways (with thickness and without) make sure the material has thickness. White refraction (250 rgb or so), turn on Fresnel reflections, set reflection to near white. Untick the “L” icon of reflection and separate the highlight glossiness (this is for the specular component, evident in the plastic folds). If you go with a single sided material use opacity instead of refraction.

Good luck.

Well 99% of the time i make my glass with highlight glossiness of 1 but a plastic is going to have glossier reflections instead of super sharp reflections like glass. So dropping that number below 1 will start to introduce a specular sheen to it.

Thanks Colin. I was actually thinking of remaking the geo as well. I understand now James, thank you.

I will give all this a try.