This in a nutshell.
Sorry for the delayed response, I had to spend couple of hours rendering a scene with different scenarios to clear out my point.
First, I have to totally agree with Lele here, when it comes to complex scenes with lots of fine details to preserve, it is ideal to use BF+LC instead of IM+LC.
I’m not the expert here, my uncle is, he is the one teaching 3Ds Max and VRay for a living, and I’m learning both from him, according to him cranking up IM settings (Higher preset with higher subdivisions and low Interpolation) to preserve details will lead to IM taking too long to calculate much enough that at some point BF+LC will be a faster solution for such complex scenes than IM+LC, and that generally, if fine details quality is the target at any scenario then it is BF+LC all the way, but… When quality is not that much of an issue then IM+LC can do the job just fine, he calls IM a ‘Cheap Cheat’…
For this scene I’m sharing, I will have to present a bunch of interior shots to my professors for evaluation, final render quality is not needed, and I’ll probably be rendering hundreds of shots from that interior to present, so, I need a way to get a fast some what acceptable renders.
This shot is a simple default Vraymtl applied as override that excludes Opacity, Transparency and Lightmtl, and I rendered it with following settings:
Test02_21M with BF+LC and Denoiser at default, with Max Subdivs at 4 and Min SR at 16 and as it states it took 21 Minutes to render.
Test04_22M with IM+LC no Denoiser, with Max Subdivs at 24 and Min SR at 8 and for IM settings at Medium preset and Subdivs 80 and Interpolation 30 and that shot took 22 Minutes to render.
Test03_46M with BF+LC and Denoiser at default, with Max Subdivs at 8 and Min SR at 8 and that shot took a WHOPPING 46 Minutes to render.
Now please look at the Cushions on the Sofa and the Flowers and the Vases on the tables and the Tree to the left… Even with the 46M render with BF I still can’t present that.., compared to the 22M render with IM which while splotchy (and I can some what clean those splotches in post easily) is still easy to get away with compared to BF noise. Like Pixelcon said, splotches are less annoying to inexperienced eyes than noise ( which are most of those who we have to deal with actually XD )
I only have my 4930K 6 Cores 12 Threads to use for renders, and I’m not looking for top notch quality renders most of the time, I need a cheap way to get fast some what acceptable looking renders, and IM is providing that just fine, why remove it?, and what other cheap tricks we would have access to then to get something like what IM is offering in similar render times?
It is a powerful tool that gets the job done for some of us VRay users, removing it helps achieving nothing here!, and i do understand Matanov’s concern, but that can be solved easily by simply adding a small warning directly inside the IM tab at the top section explaining that it is outdated and doesn’t support most of the new features, and recommend using BF instead, leaving us who know the consequences of using it to make the choice to do so at ease.
Edit: Added the same IM shot that took 22M to render after editing it in Photoshop in just less than a couple of minutes to remove some of the most visible splotches (Test04_22Me). And keep in mind that only those who saw the side by side can tell what is going on, but if that was the only shot presented, I would be able to get away with it just fine.