Snivlem it’s even easier in maya since the base gradient map has mel access -you don’t need to be able to code it, but since you’re putting in 90 entries for each gradient it makes things quicker.
Snivlem it’s even easier in maya since the base gradient map has mel access -you don’t need to be able to code it, but since you’re putting in 90 entries for each gradient it makes things quicker.