I need to render some pointclouds imported from Autodesk ReCap. When I get them into max they look perfect on screen.
When I render them they look washed out, switching off the sRGB curve in the frame buffer displays the colours correctly There are no lights in my scene
I need to render the scene with other objects created in Max. Is there a way to change the colours in the point cloud or it’s material
I tried to do this a while back but could find no way to get the results I wanted with Vray.
This is an old post about the same issue…still unresolved Point Cloud Rendering - General - Chaos Forum
Sent you the file.
In general you’ll need a “VrayPointCloudColor” texture to pick up the PC color, and then you’ll want to feed that to a V-Ray shader of your choice (VrayMtl, LightMtl, PointParticleMtl).
Any issue with gamma, can then be cured with a CC node, if needs be, after the VrayPointCloudColor texture.
Seemingly, with a v-ray material assigned to the PC, shadowing exclusion from the light works fine as well (i forgot to mention this in the message i sent you.).
I also had washed out colors. I only created a VRayMaterial with VRayPointCloudColor in the Diffuse slot and played arround with the values. In my case (a LAS Pointcloud with RGB values) I got a render which was very near to the viewport colors when I changed the “Output amount” to 1,3 and the “RGB-Offset” to -0,25