Hello, is it possible to use a irradiance map as it’s being calculated? Let say I’m doing a camera fly through calculating every 10th frame for a 3000 frame animation. The machine calculating the irradiance map is at frame 1500 (half way complete). Can I start running the animation on the rest of my farm utilizing the half way complete irradiance map?
Because those of us with large render farms, have been burned in the past with DR’s instability. I flat out won’t waste my time calculating my irradiance maps on anything but one machine. If someone can’t get a solid irradiance map, in a reasonable amount of time from one machine, they need to learn to adjust settings.
I always calculate my IR on the render farm. Only got 12 nodes but haven’t had a problem. Has there really been a big problem with 1.5x and IR DR over a RF?
I haven’t personally had much time to really evaluate the new DR, it could be fine for all I know, just in past experience, the more nodes you added to the render, the greater chance of one of them going down, essentially negating the entire render.