Precalculating Irradiance Map

hey guys, ran into an unusual issue here. Not sure if it’s the norm or not as I don’t do many animations/use the irradiance map much…

I’m currently rendering out an irradiance map prepass (not particularly high settings really) on a quite big site and the first pass (of 4) only seems to be using ~20% CPU usage at most and is very slow, yet the 3 subsequent passes all fully utilise the CPU and rocket through the calculations.

Oh wait, it’s crashed on the third frame… Bad times, this needs to go out for rendering asap.

[2015/Oct/29|08:54:35] error: UNHANDLED EXCEPTION: Irradiance map thread
Last marker is at ./src/globillummap.cpp, line 1692: GlobalIllumMap::buildLightMap() {1}

It might be loading vrayproxies or textures.

Do you have vray displacement turned on? if so, kill it. you can usually do IR passes with it off and not notice a difference.

Turned that off, still nothing.