I’m not sure what I’m doing wrong, but I can’t seem to extract my z channel from the vrayZDepth channel from the vrimg file. It appears to be a ‘float’ channel rather than a ‘rgb’ channel.
Yup, Z should be a float channel. When it comes to outdoor scales, it’s good to have a hdr Z depth. However, the last time I saw the manual, there was no Zdepth channel name in the accepted values for name attribute. Note, that I’ve never tried to extract Z from a vrimg file, for other reasons, we always had the Z saved as a render element separately.
yep I do get an error message. It says "Specified channel name “VRayZDepth” not found or channel is not RGB channel in … "
It makes me think there should be another flag to use to extract an rbg image from a float channel.
I assume I am using the correct channel name?!
When I use vrimg2exr with the -info flag, it returns the “VRayZDepth” channel as type float, and alias ZDepth. I’ve tried both “ZDepth” and “VRayZDepth” as possible channel names (case sensitive too).
hmmm.. I was writing an explanation of what was making me work with vrimg files when I realised the fundamental problem I had was that for some reason I couldn’t load 32-bit realpixel exr files into photoshop. I found that saving them out as vrimg files, then extracting the full float 32-bit data to exr did work.
I’d also been experimenting with outputing alot of channels for compositing in post and then you come across the issue of too much ram being addressed to handle all the channels in the vfb that you can avoid if you render direct to vrimg.
I’m working on a lowly 2gb ram laptop at the moment, and the project is easily hitting 3.5gb when rendering at 3000px wide res without even taking into account additiona render elements.
Well you can save out tiled exrs just like vrimg without max’s standard save. That also outputs Half EXRs instead of full float ones and works like a charm. And you get the same memory advantages as with vrimg during rendering.
I have an updated version of the vrimg2exr converter that can extract the z-buffer, velocity, render id and other channels as RGB equivalents, if anyone is interested…
I’m having the same problem as re:FORM today…I thought i was loosing my mind cause I couldn’t that channel out of the vrimg. I’d love to get the new converter too.
I just wanted to check also, when you save from the vfb to EXR do you only ever save at 16-bit float? I can’t seem to load 32-bit float into either photoshop or after effects.
Ok.. I’ve just realised that by ticking “use realpixel RGB data” I screw up the exr file. 32-bit works just fine as long as I leave that checkbox clear.
What situations would require you to tick that tickbox anyway?