We seem to be having a weird refraction problem when we overide a vray camera to be a 360 degree spherical camera with glass windows in scene:- the distortions go a bit bonkers.
(the second image has glass in there). When we create QTVRs, the glass version is just wrong.
do the windows’ glasses have thickness? might be a simple case of single sided planes refraction. if so you can either set the refraction ior to 1.0, or give the windows some reasonable thickness.
Glass is modelled to have a thickness of 10mm with default IOR (ref and refr). IOR of 1 for refraction should work (will need to test), but this shouldn’t be happening I don’t think.