Problem rendering spherical cameras with glass in scene

We seem to be having a weird refraction problem when we overide a vray camera to be a 360 degree spherical camera with glass windows in scene:- the distortions go a bit bonkers.

(the second image has glass in there). When we create QTVRs, the glass version is just wrong.

Is this a bug?

Max2009 x64 and Vray 1.5 RC5


do the windows’ glasses have thickness? might be a simple case of single sided planes refraction. if so you can either set the refraction ior to 1.0, or give the windows some reasonable thickness.

Glass is modelled to have a thickness of 10mm with default IOR (ref and refr). IOR of 1 for refraction should work (will need to test), but this shouldn’t be happening I don’t think.

If it renders fine with a normal view, then it’s a bug with the 360 spherical