Problem with Visual on material editor

Hello, I moved from 3ds Max 2020+Vray 6.10 to 3ds Max 2024 6.20.07, and now I have an issue with the visual in material editor, as linked photo. If I use the color mangement the lights materials become flat, what can I do?


You can switch the material editor preview swatches to be “Un-tonemapped” from the Color Management settings (Rendering > Color Management).

I’ll tried, but it still burning, seems burning from an unknown source of light that make the light materials, not the darker, like thy’re overexposed

Does it happen when you switch to the legacy Gamma workflow? Do send the scene and assets if you want.

Nope, because it’s not in the panel of a scene or a project, i see this problem when load v-ray renderer and I open the material editor to create the material, like a simple white material making from the diffuse layer and putting all white assets from color panel. I’ll try anythingù, even put 0 multipliers on top and backlight options with total black and 0 in backside intensity from the option menù.

Solved, I had to clear cache in preview thumbnail from material/map browser