I’m having trouble calculating the secondary bounces on fly-through mode. 1 animated camera without moving objects, only Vray sun + ambientLight
They go completely dark areas in the GI and strange reflections appear.
I render the same scene with the same settings in vray 2.40.4 and everything goes Ok
The same scene rendered with Vray 3.0 but only 1 frame also goes ok
Why calculation of LightCache occupies more in Vray 2.40 than in vray 3.0? should not be equal?
Any idea what the problem is?.
are you using irrmap? Try starting over with GI settings and use “incremental add to current map” for your irrmap. Just venturing a guess… I’ve seen similar with a bad irradiance map calculation, not LC.
Can you tell me which V-Ray version (3.00.01 or 3.00.02)? Embarrassing as it is, the initial 3.00.01 version had a bug in the fly-through mode. However, the “Use camera path” option still worked correctly. The 3.00.02 version should correct this issue.
Version of Vray is 3.00.02.
Use camera path not work for me
Only if no filter in fly through mode the gi pass are more clear, but dots are in smaller proportion.
If render only primary engine (IRR) the GI pass are clear.
Attach another view.