I’m getting a weird occurrence when I move around my SketchUp model in the Enscape3D window. Anywhere I have glass it shows this weird noise effect (almost like white noise distortion) until I stop moving. Once I stop moving it eventually fades away. It shows up slightly when I do a video but not nearly as much as when I’m modeling.
I have the latest GPU drivers and the latest version of Enscape. I also tried doing just a small test model with a simple window and it did the same thing.
Also some of my proxies are only partially reflected in the glass. For instance, a vehicle proxy only reflects the body but not the wheels.
This was screenshotted after I stopped moving in the Enscape3D window (so basically a still image). You can see that the glass still doesn’t look right. See final image below for comparison:
I have the exact same problem. And I have an important presentation coming up in a few days. This just started happening out of the blue.
Enscape version: 2.3.3.0 (not the latest preview version)
GPU: GTX 1080 Ti
Any similarities between us? Maybe it’s something to do with Nvidea Drivers? This has to be fixed ASAP, I’ll play around with settings to see if there is a workaround.
If you go into the glass material and turn the Lightness setting in HSL to 0, the noise goes away. It does make the glass slightly darker but it might be a decent workaround for now.
@Roju , thanks for your submission - would you please be so very kind as to send us some feedback via the Feedback button? That would be very helpful. Thank you in advance!