Difference between viewport and render scale - 100:1
In Maya Hardware 2.0 render 1:1
How I can fix this? )
Thanks for letting us know, we’ll have a look.
We’ll check why the scale is wrong.
However, keep in mind that getting exactly the same results may not be possible in all cases, as the source of some of these textures is not readily available.
Best regards,
Mihail
I don’t need exactly the same result, just the same scale ![]()
any news so far?
We are currently working on making the procedural textures a lot more similar to what Maya Hardware does.
However, even with our old implementation you shouldn’t be seeing such difference. Our tests were unable to reproduce the situation from you screenshot.
Could you send us a scene, so we can see what’s happening?
Hello!
I have tested all procedural maps, and only few of them working properly
If this can help to implement it, there is a scene and bigger resolution of image
Especially interested 3d maps.
Maybe you have some good news?
procedural_maps_mb.zip (322 KB)
That’s very helpful, thank you. We’re working on improving the procedural textures so they better match the viewport, but we’re not completely ready yet.
@image_pictures , tremendous effort! Thank you!

