Hello,
I would like to share some frames from our recent CG Trailer. It will be a full CG Film based on Eastern mythology.
Videos & Making of will follow.
best,
Andronikos
Yup
AWESOME ! - and it has been long time since I said that…
niceeeee cant w8 to watch !
If I may ask how long per frame on what hardware? The passes look pretty smooth…
Thanks, bye.
That looks crazy. nice work!
beautiful.
mh
Amazing, definitely we want details about time/settings solution…
Stunning stuff!
I love the BSOD in the first photo ![]()
Looks epic! Great work.
Look really awsome! crazy work, I can see a blue screen…lol really pushing the hardware\software…hehe cant wait to see some more!
Looks very nice and fun!
m hypnotized!! still looking.. very interesting!
beauutiful! buut.. as mentioned in passing previously, is the guy in there full cg too?!
Stunning work!
maybe you could include a close up render of a fur rug on a couch to interest the arch vis guys?
or a aged wood floor in a white room? just a thought
looks pretty nice otherwise!
wooooh ! awesome and epic ! want to see more plz !!
crazy stuff !
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ahahah ! yeah it’s a good idea !! ![]()
Some serious stuff, which makes what I do look like child’s play. Question… what is a normal bump map, and normal map, used for?
tweaking lighting in post, mostly. Gives you selections for left/right, up/down & facing/glancing angles.
Yeah quite nice work there..
Normal maps simulate bumpiness through approximating surface normals in a 3 colour map. They are an evolution of bump maps and are used primarily in games where poly budgets are important - the normal maps are usually derived from high poly models and then applied to a lower poly version thus retaining a high level of detail in the asset, without the poly count.
Epic work man! cant wait!
Wow, that is amazing; My favorite is the dragon!
I feel pretty inadequate right now… This work has a great feel to it.