Project "I" - (static frames)

Hello,

I would like to share some frames from our recent CG Trailer. It will be a full CG Film based on Eastern mythology.

Videos & Making of will follow.

best,
Andronikos


Yup

AWESOME ! - and it has been long time since I said that…

niceeeee cant w8 to watch !

If I may ask how long per frame on what hardware? The passes look pretty smooth…

Thanks, bye.

That looks crazy. nice work!

beautiful.
mh

Amazing, definitely we want details about time/settings solution…

Stunning stuff!
I love the BSOD in the first photo :slight_smile:

Looks epic! Great work.

Look really awsome! crazy work, I can see a blue screen…lol really pushing the hardware\software…hehe cant wait to see some more!

Looks very nice and fun!

m hypnotized!! still looking.. very interesting!

beauutiful! buut.. as mentioned in passing previously, is the guy in there full cg too?!

Stunning work!

maybe you could include a close up render of a fur rug on a couch to interest the arch vis guys?
or a aged wood floor in a white room? just a thought

looks pretty nice otherwise!

wooooh ! awesome and epic ! want to see more plz !!
crazy stuff !
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ahahah ! yeah it’s a good idea !! :smile:

Some serious stuff, which makes what I do look like child’s play. Question… what is a normal bump map, and normal map, used for?

tweaking lighting in post, mostly. Gives you selections for left/right, up/down & facing/glancing angles.

Yeah quite nice work there..

Normal maps simulate bumpiness through approximating surface normals in a 3 colour map. They are an evolution of bump maps and are used primarily in games where poly budgets are important - the normal maps are usually derived from high poly models and then applied to a lower poly version thus retaining a high level of detail in the asset, without the poly count.

Epic work man! cant wait!

Wow, that is amazing; My favorite is the dragon!

I feel pretty inadequate right now… This work has a great feel to it.