Proper Workflow for 30m Drone HDRI and Resolving Reflection Distortion in V-Ray

Hi everyone,

I’m currently creating custom HDRIs using a drone at an altitude of approximately 30m, stitched via PTGui. While I’ve managed to get the lighting/GI working to my satisfaction, I am struggling with reflection accuracy on my architectural models.

The Issue: When using a standard V-Ray Dome Light, the reflections of the ground and nearby landmarks appear heavily smeared or “stretched” across my glazing and reflective surfaces.

My Questions:

  1. Finite Dome vs. Infinite: Given the drone’s low altitude (30m), is the “Finite Dome” the correct solution to resolve ground-plane distortion?
  2. Manual Mapping: I’ve tried using the HDRI in the Reflection channel override, but I’m struggling to control the scale of the reflections. Is there a better way to map these HDRI so I will be able to adjust the scale of the map?
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​Alternative Workflow:
Is a drone HDRI actually the “best” way to achieve site-specific realism? I’ve heard of people using:

  • Camera Projection: Mapping drone stills onto simple “proxy” geometry of the surrounding site.
  • Backdrop Plates: Using the HDRI only for lighting/GI, but using high-res 2D drone plates for the actual reflections.

Thank you

Hi sami_bashammakh,

If you can share a render showing the issue you’re trying to resolve, it would really help.

I can also recommend testing the Ground options in the Environment bitmap.
There you can change the dome radius and ground distance. Both options will change the appearance of the reflections.

In general, if you have the ability to do it, you can generate a Gaussian Splat based on the drone footage and load it as a renderable object in V-Ray.
In V-Ray 7.3 we’ve even added the Gaussian Splat relighting feature which might help you with the lighting matching.

  • Camera Projection: Mapping drone stills onto simple “proxy” geometry of the surrounding site.

This is a viable option if you can invest the time to do it.

  • Backdrop Plates: Using the HDRI only for lighting/GI, but using high-res 2D drone plates for the actual reflections.


This workflow isn’t going to help as the backdrop plate is usually only used as a background and doesn’t affect reflections.

Regards,
Konstantin