puma spec spot done entirely in v-ray

We just wrapped a fully cgi spec spot for Puma. Check it out.

lo-rez link
http://www.somersault.tv/php/popup.php?section=3&item=1

hi-rez link
http://somersault.tv/PUMA\_SG\_somersault\_HI\_RES.mov

All V-ray.

absolutely spectacular!

beautiful.
composited together using what?

Very Nice! :smile:

Very very nice.

Great comp

comp’d in Fusion & AE

Hey smashley;

Really nice work, man… beautiful rendering. I dug it. :wink:

-Richard

that is very nice indeed.
! thing that caught my eye was the ice ball broke into 4 even pieces before shattering some more. A very minor thing on a an amazing piece of work.

How many people worked on it and for how long?

Yes, very nice :smile:
I second Jacks02 question.

its amazing!
how have you done the water drops running from the ice down?
and the ice cracks coming inside the ball?

Spledid piece of ArchViz, VRay really shines at that! :lol:

Jokes apart, really nicely done.
DoF was post or in camera? Looks very very convincing.

Lele

Lovely lovely stuff.

There isn’t a single piece of that that didn’t make me go “Oooooh!”.

Splendid !

White leather is just perfect, how many polys for the shoe model ?

Dof effects are post I presume ? (DOFPRO ? :smile: )

Superb work!

really nice

much obliged.

Thanks everyone!

This was a pet project of ours, done entirely in our free time (we all know how that is). We started concepting over 9 months ago and drug our feet on it forever (no pun intended). I textured the shoe first in MR and wasn’t feeling it. Scrapped that. Textured it again in Brazil a couple months later, wasn’t feeling the ice in that. Scrapped that and when we purchased V-Ray for a job that was coming in, I decided to give it a shot on the piece. It worked out and since we were launching our new ID at somersault, we kinda MADE ourselves finish the piece. We had already blocked camera a while back so all we had to do was fifnish the lighting and render out our shots. Comping took about three days. So whalla.

The liquid was all done by our in house RealFlow expert Amador Valenzuela. The steam was krakatoa (Mark Theriault). The model wasn’t that heavy (don’t remember exactly what the poly count was). The DOF was all done in post. We have some behind the scenes stuff at our website www.somersault.tv in the diversions page. We also may be breaking down the comp in an FXGuide PHD class so keep yer eyes peeled.

Credits:
Directed by: Chad Ashley Editing: Chad Ashley,Nick Campbell CGI: Chad Ashley, Mark Theriault, Amador Valenzuela Compositing: Chad Ashley Title Design: Nick Campbell

Tools:
3DS Max 8, V-Ray, RealFlow, After Effects, Digital Fusion

Really amazing, indeed! And hello to everybody btw ! :slight_smile:

Terrific

Amazing, got me speachless in LA , every aspect of this spot is top notch, particularly the music, I love that track.

Great, Great, Great !!

good to see krakatoa being used. its a great plugin with HUGE potential

BTW, we are looking for 3D people. Check out our job ops section on our site. http://www.somersault.tv