See this movie. Every other frame it pops. This is net rendered, and each machine was rendering two frames (launched by 3dsmaxcmd.exe->render two frames->quit->repeat) , but I am not sure that is it. Wouldn’t make sense for the second frame to have a problem. OceanFlicker.zip (353 KB)
Ahummm, maybe the resolution is the problem indeed. It’s like having a cache with a flat surface filled up to the ocean level at the Grid resolution, but without the actual cache. How many voxels do you have? Maybe they are really not enough.
Ahhh, if the simulator is out of the view, then it really does not matter. You gotta raise the Ocean Subdivs instead. This WILL eat up memory and a lot too.
I thnk I may have just gotten it to work with a simple displace plane that is REALLY big. I was worried that was going to cause problems. But it might be working (and avoid PHX, other than the textures).