Hey,
I built a little python script to create V-Ray Node Materials based of found files inside of a folder automatically a while ago.
But I still run into the issue that I can not change the RGB Primaries for Glossiness/Roughness maps etc.
BITMAPBUFFER_RGB_PRIMARIES_RAW = int(0)
idVrayBitmapRGBPrimaries: maxon.Id = maxon.Id("com.chaos.vray_node.texbitmap.rgb_primaries")
BitmapRGB: maxon.GraphNode = node.GetInputs().FindChild(str(idVrayBitmapRGBPrimaries))
BitmapRGB.SetDefaultValue(]BITMAPBUFFER_RGB_PRIMARIES_RAW)
I did contact deyan-hadzhiev on this matter in Decembre 2023 under a different account and he told me:
OK, so we need to disable that RGB primaries observer logic on our side (based on a new preference option)
It is a long time and i wanted to know if there is any update or workaround to this problem - scince it still does not work how i expect it to.
Greetings,
Marc