A ramp texture with no place2dTexture node wraps outside the 0,0-1,1 uv space when rendering interactively, but not when batch rendering. This inconsistency can lead to some confusion.
David
A ramp texture with no place2dTexture node wraps outside the 0,0-1,1 uv space when rendering interactively, but not when batch rendering. This inconsistency can lead to some confusion.
David
Thanks, we will look into it.